AI Insights · Timothy · October 2025
Top 5 Shooter Games on Unified Platform in Australia, Q3 2025
Explore the performance of the top 5 shooter games in Australia during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, the shooter game genre in Australia saw varying performances among the top titles on a unified platform, combining both iOS and Android data. Here's a closer look at the trends for each game, based on data from Sensor Tower.
Destiny: Rising, published by NetEase Interactive Entertainment, saw a peak in weekly revenue at the start of September, reaching approximately $101K. However, this figure gradually declined to around $20K by the end of the quarter. Weekly downloads followed a similar pattern, starting strong at 55K in late August and dropping to under 1K by the end of September. Active users also decreased from 41K to just over 1.7K.
Free Fire x NARUTO SHIPPUDEN experienced fluctuations in weekly revenue, with a high of about $58K in late July, then oscillating and ending the quarter at roughly $28K. Weekly downloads remained relatively stable, averaging around 6K, while active users consistently hovered around 90K throughout the quarter.
PUBG MOBILE from Tencent Mobile International showed strong weekly revenue, peaking at $286K in early July before settling around $150K by September's end. Downloads varied slightly, maintaining a range between 4K and 7K per week. Active users started at 24K, peaked at 31K in late July, and tapered to 19K by the close of the quarter.
Sniper 3D: Gun Shooting Games by Wildlife Studios demonstrated a steady increase in weekly revenue, from around $4.5K to $6.7K by quarter's end. Downloads showed growth as well, rising from 3K to nearly 7K. Active users saw a consistent upward trend, reaching 14K from an initial count of 7K.
Lastly, Call of Duty®: Mobile by Activision Publishing saw a decline in weekly revenue from $170K to $142K. Downloads fluctuated slightly, with weekly numbers ranging from 3.8K to 5.4K. Active users decreased throughout the quarter, starting at 57K and ending at 33K.
For more detailed insights and data, visit Sensor Tower's platform.